Kinematics SUVAT Solver
Stuck on a motion problem? Enter the values you know — distance, initial velocity, final velocity, acceleration or time — and leave the rest blank. The solver applies all five SUVAT equations of motion and fills in the missing quantities with a step-by-step breakdown.
s = distance (m) · u = initial velocity (m/s) · v = final velocity (m/s) · a = acceleration (m/s2) · t = time (s)
| Variable | Your value | Solved value |
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How to use
- Fill in every value you know and leave unknown boxes empty.
- Click Solve — or just type, solving happens live too.
- Each step shows which equation of motion was used.
Note: These equations assume constant acceleration in a straight line. You need at least three known values to solve the rest.
Tips
- Fill in every value you are sure about and leave the rest empty — guessing inputs gives misleading answers.
- Keep units consistent: metres, metres per second and seconds. Mixing units gives wrong answers.
- Read the breakdown under each answer to see which SUVAT equation was used — it is the fastest way to learn the method.