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Kinematics SUVAT Solver

Stuck on a motion problem? Enter the values you know — distance, initial velocity, final velocity, acceleration or time — and leave the rest blank. The solver applies all five SUVAT equations of motion and fills in the missing quantities with a step-by-step breakdown.

s = distance (m)  ·  u = initial velocity (m/s)  ·  v = final velocity (m/s)  ·  a = acceleration (m/s2)  ·  t = time (s)

VariableYour valueSolved value

How to use

  1. Fill in every value you know and leave unknown boxes empty.
  2. Click Solve — or just type, solving happens live too.
  3. Each step shows which equation of motion was used.

Note: These equations assume constant acceleration in a straight line. You need at least three known values to solve the rest.

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